F-Zero (エフゼロ Efu Zero?, F-ZERO) is a futuristic racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was first released in Japan on November 21, 1990, and later in North America on August 13, 1991, and in Europe on June 4, 1992. The title was downloadable over the Nintendo Power peripheral in Japan. It was also released on the Nintendo Super System. The special edition of the game was released on the Super Famicom's Satellaview attachment, followed by a sequel called BSF-Zero 2 Practice. In late 2006, F-Zero became available on the Wii's Virtual Console. Also, for a limited time, the game was released on the Wii U's eShop for 30 cents.
As the first game in the F-Zero series, it was released in Japan as one of the two debut titles for the Super Famicom, However, in the United States, this launch title was accompanied by more games.F-Zero has been praised for its original scenarios and style of gameplay. As a result, the title has influenced numerous other racing games.
F-Zero features an elimination style race in which the player is given a certain place to be in each lap (1st place, 2nd place, etc.). The player will be knocked out if the player is not in that place or higher at the end of a lap.
This game appears as one of the microgames in the 9-Volt stage in the game WarioWare, Inc.: Mega Microgame$.
An F-Zero jazz album was released on March 25, 1992, in Japan and features twelve songs from the game on a single disc composed by Yumiko Kanki and Naoto Ishida, and arranged by Robert Hill and Michiko Hill.
This game is also available as one of the playable Masterpieces in Super Smash Bros. Brawl.
The name F-Zero is derived from Formula One racing, commonly denoted as F1.
The box says it's racing from the 26th century and is set in the year 2560.
In this game, the machines were referred to as "cars", despite the lack of wheels and that they are designed to hover a foot above the tracks. This is corrected in the later games.
The original box depicted the four pilots on the rear side of the box as comic previews, however, later releases show only screenshots and premises of the game on the rear side of the box.
In the Virtual Console re-releases of the game, if the players bump into the barriers, the courses no longer dim, mainly to avoid the risk of seizures.
↑IGN Staff (1998-07-14). F-Zero X. IGN. Retrieved on 2007-07-16. “It [F-Zero] was the first of its kind; the only really successful inheritor (or copier, depending on how you look at it) to date are Psygnosis's Wipeout and Wipeout II for Sony's PlayStation.”