Every race consists of 5 laps around a race track. The race will end prematurely if the player land outside of the track after a jump, destroys their car by depleting its energy, or completes a race in too low of a rank; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.
At the the end of every lap the player is given one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a player's speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing for the use of shortcuts.
Upon starting the game, the player must enter a name that will be used throughout the game modes. Afterwards, three options are selectable; Start, Rankings, and Options. Rankings lets you see the records for fastest run on each circuit, and Options lets you change the control set up and music toggle. The following are the main game modes:
The Grand Prix is the main single player component of Maximum Velocity. It consists of 4 (1 hidden) series each containing 5 races. The player needs to be in the top 3 at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a life and can try the race again. If the player runs out of lives, then the game ends, and the player has to start the series from the beginning.
Training mode lets the player complete a selected course in the fastest time possible. You can race alone, or with one CPU racer. The CPU racer can be set as Beginner, Standard and Expert.
The game can be played in 2 multiplayer modes using the Game Boy Advanced link cable, with one cart, or one cart per player. 2-4 Players can play in both modes.
In single cart, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic car, and the game can only be played on one level, Silence.
In multi cart, each player needs to have a cartridge to play. This has many advantages over single cart:
- All players can use any machine in this game unlocked by anyone.
- Select any course in this game.
- After race finish, all player's ranking data are mixed and shared ("Mixed ranking" stored each carts).
This game takes place twenty-five years after the first F-Zero, in yet another F-Zero Grand Prix. The past generations of F-Zero had "piloted their way to fame", so it is the only F-Zero game without Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart. Regardless, there are still some references to them in the all new roster of characters.
|Mickey Marcus||Blitz Wagner|
|Jane B. Christie||Kent Akechi|
|Lord Cyber||Professor Yazoo Jr.|
This game features all new tracks, with the sole exception of Fire Field appearing twice.
|#||Pawn Series||Knight Series||Bishop Series||Queen Series|
|1||Bianca City 1||Tenth Zone East 1||Bianca City 2||Crater Land 2|
|2||Stark Farm 1||Beacon Port||Ancient Mesa 2||Tenth Zone East 2|
|3||Empyrean Colony 1||Synobazz||Crater Land 1||Empyrean Colony 2|
|4||Stark Farm 2||Ancient Mesa 1||Cloud Carpet 2||Fire Field 1|
|5||Cloud Carpet 1||Stark Farm 3||Bianca City 3||Fire Field 2|
On December 14, 2011, it was announced that F-Zero: Maximum (along with nine other GBA titles) would be available free to download as a 3DS Virtual Console for the Nintendo 3DS Ambassador Program on the Nintendo eShop (those who did purchased the Nintendo 3DS system before the price dropped to $169.99).   And two days after the announcement, they released all the 10 Game Boy Advance titles on December 16th, 2011 in Japan, North America, and Europe. 
On April 17, 2014, it was also released on the Nintendo eShop for the Wii U (along with Golden Sun and Super Mario Bros. 3 for 3DS and Wii U).
|Video Games:||F-Zero • BS F-Zero • F-Zero X (Expansion Kit) • Maximum Velocity • GX / AX • GP Legend • Climax|